

If you don't get this then restart and try again. You really want at least 1 high stat dweller and 1 really good gun (ideally 20+ damage) out of the first few easy lunchboxes you get. Couple of tips that I have come across in playing. I reccomend trying this tough it's quite fun.I have been playing the hell out of this game for the last week, its really fun. Picture is a simple illustration of the third generation of my poplulation, i'm not going to try and createa complete hereditary tree because that would be insane. The basis of this "experiment“ was not because i'm autistic (i'm not please believe me) but because i thought it was stupid for the overseer (me) to actually think of the wellbeing of my population, i mean wasn't that the point of vaults making some sick experiments? Since breeding was a factor i could manipuate i chose to do so with great success i must admit. grandfather to create a even more inbred genetic disaster. I couldn't be bothered to do that besides i had fulfilled my goal in making a group of offspring that could mate with A, they could in other words mate with their great great great etc. Since AC offsprings weren't related to B they could breed to create ACB this wen't on for a while until i had around 100 vault dwellers where the youngest generations had so long names (compiled of ABC and numbers) that i had exceeded the maximum character limit, if i were to proceed i would have had to create a hereditary tree and give names to isolated branches such as alpha, beta, gamma etc. If A and C had multiple offspring they would be named numericaly for exaple the second child of A and C would be called AC2. The offspring of A and B would be called AB and the offspring of A and C would be called AC. In my Vault i implemented a complex inbreeding system, basically i had 3 persons in the vault (the rest were expelled until they died, forbidden from breeding with othe dwellers) i called this system the ABC system where there was one male named A and two females named B and C, simple enough.
